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PC Gamer (Italian) 35
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PC Gamer IT CD 35 1-2.iso
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UADEMO
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MSUADEMO.EXE
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CABFILE
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IDR_CABFILE
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USER.SCR
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Text File
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1998-07-24
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14KB
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572 lines
;----------------------------------------------------------------------------------------------------------------
; USERVEHIKEL DEMOVERSION
; (C) 1996-1998 B.Beyreuther / A.Flemming / A.Weissflog
;----------------------------------------------------------------------------------------------------------------
new_vehicle 1
model = tank
name = WIESEL
wireframe = wireless/otlsimpl.sklt
hud_wireframe = wireless\nhe.sklt
wpn_wireframe_1 = wireless\nhh.sklt
wpn_wireframe_2 = wireless\nhi.sklt
mg_wireframe = wireless\nhg.sklt
vo_type = 1
energy = 7500
shield = 35
mass = 300
force = 10000
maxrot = 1
airconst = 120
radius = 35
overeof = 11
vwr_radius = 35
vwr_overeof = 40
adist_sector = 650
adist_bact = 500
sdist_sector = 150
sdist_bact = 480
radar = 1
vp_normal = 30
vp_fire = 31
vp_megadeth = 90
vp_wait = 33
vp_dead = 34
vp_genesis = 35
type_icon = K
pal_explode_slot = 1
pal_explode_mag0 = 0
pal_explode_mag1 = 0.75
pal_explode_time = 120
weapon = 1
gun_angle = 0.3
mgun = 49
gun_power = 4000
fire_x = 0
fire_y = -7
fire_z = 16
dest_fx = megadeth_42_0_-20_0
dest_fx = megadeth_46_-20_0_20
dest_fx = megadeth_46_20_0_20
dest_fx = megadeth_46_0_0_0
dest_fx = megadeth_46_-20_0_-20
dest_fx = megadeth_81_-20_-20_-20
dest_fx = megadeth_86_+20_-20_-20
dest_fx = megadeth_43_25_-50_0
job_fightrobo = 1
job_fightflyer = 5
job_fighthelicopter = 6
job_fighttank = 2
job_conquer = 1
job_reconnoitre = 3
end
new_vehicle 2
model = tank
name = JAGUAR
wireframe = wireless/otlpanz2.sklt
hud_wireframe = wireless\nhe.sklt
wpn_wireframe_1 = wireless\nhh.sklt
wpn_wireframe_2 = wireless\nhi.sklt
mg_wireframe = wireless\nhf.sklt
vo_type = 2 ; medium tank
energy = 10000
shield = 60 ; 55
mass = 500
force = 6000
maxrot = 0.8
airconst = 200.0 ;120.0
; height ; DEFAULT
radius = 50
overeof = 15 ; 8
vwr_radius = 50
vwr_overeof = 40 ; 30
adist_sector = 550
adist_bact = 700 ; 500
sdist_sector = 100
sdist_bact = 600 ; 400
radar = 1
vp_normal = 89 ; siehe visproto.lst
vp_fire = 91
vp_megadeth = 90
vp_wait = 92
vp_dead = 93
vp_genesis = 94
type_icon = J
pal_explode_slot = 1 ; ROT
pal_explode_mag0 = 0
pal_explode_mag1 = 1
pal_explode_time = 160
weapon = 2 ; siehe weapon.lst
mgun = 49 ; siehe weapon.lst
gun_angle = 0.3 ; PANZER auf 0.3 / Luftfahrzeuge auf NULL
gun_power = 5000
fire_x = 0
fire_y = -12
fire_z = 28
dest_fx = megadeth_42_0_-20_0
dest_fx = megadeth_46_-20_0_20
dest_fx = megadeth_46_20_0_20
dest_fx = megadeth_46_0_0_0
dest_fx = megadeth_46_-20_0_-20
dest_fx = megadeth_81_-20_-20_-20
dest_fx = megadeth_86_+20_-20_-20
dest_fx = megadeth_43_25_-50_0
job_fightrobo = 4
job_fightflyer = 2
job_fighthelicopter = 4 ; 6
job_fighttank = 6
job_conquer = 6
job_reconnoitre = 1
end
new_vehicle 3
model = tank
name = TIGER
wireframe = wireless/otlPANZ3.sklt
hud_wireframe = wireless\nhe.sklt
wpn_wireframe_1 = wireless\nhh.sklt
wpn_wireframe_2 = wireless\nhi.sklt
mg_wireframe = wireless\nhf.sklt
vo_type = 3 ; heavy tank
energy = 22000
shield = 75
mass = 800
force = 14000
maxrot = 0.6
airconst = 1000.0
radar = 2 ; HEAVY TANK, GLIDER, HELI haben 3
; height ; DEFAULT
radius = 65
overeof = 15 ; 8
vwr_radius = 65
vwr_overeof = 40 ; 30
adist_sector = 550
adist_bact = 900 ; 500
sdist_sector = 100
sdist_bact = 200 ; 400
vp_normal = 146 ; siehe visproto.lst
vp_fire = 147
vp_megadeth = 150
vp_wait = 148
vp_dead = 22
vp_genesis = 149
type_icon = A
pal_explode_slot = 1 ; ROT
pal_explode_mag0 = 0
pal_explode_mag1 = 1
pal_explode_time = 160
weapon = 3 ; siehe weapon.lst
mgun = 49 ; siehe weapon.lst
gun_angle = 0.3 ; PANZER auf 0.3 / Luftfahrzeuge auf NULL
gun_power = 6000
fire_x = 0
fire_y = -16
fire_z = 35
dest_fx = megadeth_42_0_-20_0
dest_fx = megadeth_46_-20_0_20
dest_fx = megadeth_46_20_0_20
dest_fx = megadeth_46_0_0_0
dest_fx = megadeth_46_-20_0_-20
dest_fx = megadeth_81_-20_-20_-20
dest_fx = megadeth_86_+20_-20_-20
dest_fx = megadeth_43_25_-50_0
job_fightrobo = 7
job_fightflyer = 1
job_fighthelicopter = 4 ; 7
job_fighttank = 7
job_conquer = 7
job_reconnoitre = 1
end
new_vehicle 4
model = plane
name = ERAZER
wireframe = wireless\otljet1.sklt
hud_wireframe = wireless\nh1.sklt
wpn_wireframe_1 = wireless\nh3.sklt
wpn_wireframe_2 = wireless\nh5.sklt
mg_wireframe = wireless\nh2.sklt
vo_type = 8 ; medium aircraft
energy = 19000 ; Ich hab den Preis mal nahezu verdoppelt. (vorher 10000)
shield = 40 ; Dafⁿr den Schild von 70 runtergesetzt.
mass = 200
force = 20000
maxrot = 1.1
airconst = 180.0
height = 350.0
radius = 80.0
overeof = 25.0
vwr_radius = 40
vwr_overeof = 30
adist_sector = 900
adist_bact = 900
sdist_sector = 400
sdist_bact = 500
vp_normal = 71 ; siehe visproto.lst
vp_fire = 76
vp_megadeth = 72
vp_wait = 74
vp_dead = 75
vp_genesis = 73
type_icon = E
pal_explode_slot = 1 ; ROT
pal_explode_mag0 = 0
pal_explode_mag1 = 1
pal_explode_time = 160
shk_explode_slot = 1
shk_explode_time = 200
shk_explode_mag0 = 4
shk_explode_mag1 = 3
shk_explode_x = 1
shk_explode_y = 0
shk_explode_z = 0
shk_explode_mute = 1
weapon = 4 ; siehe weapon.lst
mgun = 49 ; siehe weapon.lst
gun_angle = 0
gun_power = 7000
fire_x = 40
fire_y = 14
fire_z = -20
dest_fx = death_42_0_-20_0
dest_fx = death_43_-20_30_20
dest_fx = death_44_20_20_50
dest_fx = death_46_11_70_0
dest_fx = death_84_-20_0_-20
dest_fx = death_81_-20_-10_-20
dest_fx = death_84_+20_-20_-20
dest_fx = death_45_25_50_0
dest_fx = death_127_0_0_0 ; BLASSBLAU
job_fightrobo = 2
job_fightflyer = 9
job_fighthelicopter = 8
job_fighttank = 1 ; 2
job_conquer = 2 ; 1
job_reconnoitre = 5
end
new_vehicle 6
model = heli
name = WASP
wireframe = wireless/otlwasp.sklt
vo_type = 4 ; light helicopter
energy = 9000
shield = 40
mass = 400
force = 7000
maxrot = 1.5
airconst = 120
height = 200 ; 150
radius = 40
overeof = 16
vwr_radius = 30
vwr_overeof = 30
adist_sector = 555
adist_bact = 666
sdist_sector = 333
sdist_bact = 444
radar = 1
vp_normal = 83 ; siehe visproto.lst
vp_fire = 88
vp_megadeth = 84
vp_wait = 86
vp_dead = 87
vp_genesis = 85
type_icon = L
shk_explode_slot = 1
shk_explode_time = 200
shk_explode_mag0 = 3
shk_explode_mag1 = 2
shk_explode_x = 1
shk_explode_y = 0
shk_explode_z = 0
shk_explode_mute = 1
pal_explode_slot = 1
pal_explode_mag0 = 0
pal_explode_mag1 = 1
pal_explode_time = 160
dest_fx = death_42_0_-20_0
dest_fx = death_43_-20_30_20
dest_fx = death_44_20_20_50
dest_fx = death_46_11_-30_0
dest_fx = death_84_-20_-10_-20
dest_fx = death_81_-20_-10_-20
dest_fx = death_84_+20_-20_-20
dest_fx = death_45_25_0_0
weapon = 6
mgun = 49
gun_angle = 0
gun_power = 8000
fire_x = 5
fire_y = 5
fire_z = 0
job_fightrobo = 1
job_fightflyer = 2
job_fighthelicopter = 5
job_fighttank = 7
job_conquer = 7
job_reconnoitre = 5
end
new_vehicle 9
model = ufo
name = SCOUT
wireframe = wireless/otlsatt1.sklt
vo_type = A
energy = 5000
shield = 50
mass = 400
force = 27000
maxrot = 1.8
airconst = 120.0
height = 800
radius = 30.0
overeof = 12.0
vwr_radius = 30.0
vwr_overeof = 30.0
adist_sector = 150
adist_bact = 100
sdist_sector = 10
sdist_bact = 50
radar = 4
vp_normal = 42
vp_fire = 43
vp_megadeth = 44
vp_wait = 42
vp_dead = 46
vp_genesis = 47
type_icon = G
pal_explode_slot = 1
pal_explode_mag0 = 0
pal_explode_mag1 = 0.5
pal_explode_time = 100
shk_explode_slot = 1
shk_explode_time = 200
shk_explode_mag0 = 1
shk_explode_mag1 = 0
shk_explode_x = 1
shk_explode_y = 0
shk_explode_z = 0
shk_explode_mute = 1
dest_fx = death_43_50_-20_0
dest_fx = death_46_-2_-30_20
dest_fx = death_46_-20_-20_50
dest_fx = death_46_11_-30_0
dest_fx = death_86_-20_-10_-20
dest_fx = death_81_2_-10_-20
dest_fx = death_86_-20_-20_-20
dest_fx = death_46_-25_-10_0
job_fightrobo = 0
job_fightflyer = 0
job_fighthelicopter = 0
job_fighttank = 0
job_conquer = 0
job_reconnoitre = 10
end
new_vehicle 15
model = heli
name = LAURIN
wireframe = wireless/otlhubi3.sklt
vo_type = 5
energy = 15000
shield = 65
mass = 500
force = 8000
maxrot = 1.4
airconst = 250
height = 310
radius = 60
overeof = 28
vwr_radius = 30
vwr_overeof = 30
adist_sector = 750
adist_bact = 650
sdist_sector = 40
sdist_bact = 300
radar = 1
vp_normal = 106
vp_fire = 108
vp_megadeth = 107
vp_wait = 109
vp_dead = 110
vp_genesis = 111
type_icon = P
pal_explode_slot = 1
pal_explode_mag0 = 0
pal_explode_mag1 = 1.5
pal_explode_time = 140
shk_explode_slot = 1
shk_explode_time = 200
shk_explode_mag0 = 4
shk_explode_mag1 = 3
shk_explode_x = 1
shk_explode_y = 0
shk_explode_z = 0
shk_explode_mute = 1
dest_fx = death_17_0_0_0
dest_fx = death_42_0_-20_0
dest_fx = death_43_-20_30_20
dest_fx = death_44_20_20_50
dest_fx = death_46_11_-30_0
dest_fx = death_84_-20_-10_-20
dest_fx = death_81_-20_-10_-20
dest_fx = death_84_+20_-20_-20
dest_fx = death_45_25_0_0
weapon = 15
mgun = 49
gun_angle = 0
gun_power = 15000
fire_x = -5
fire_y = 8
fire_z = 12
job_fightrobo = 5
job_fightflyer = 2
job_fighthelicopter = 6
job_fighttank = 8 ; 7
job_conquer = 8 ; 7
job_reconnoitre = 4
end
new_vehicle 16
model = tank
name = FOX
wireframe = wireless/otlsimp2.sklt
hud_wireframe = wireless\nhe.sklt
wpn_wireframe_1 = wireless\nhh.sklt
wpn_wireframe_2 = wireless\nhi.sklt
mg_wireframe = wireless\nhg.sklt
vo_type = 1
enable = 1 ; BASIS-VEHICLE
energy = 9500
shield = 50
mass = 300
force = 6000
maxrot = 1.0
airconst = 130.0 ;120.0
radius = 35
overeof = 11
vwr_radius = 35
vwr_overeof = 40 ; 30
adist_sector = 500
adist_bact = 550
sdist_sector = 150
sdist_bact = 460
radar = 1
vp_normal = 209
vp_fire = 211
vp_megadeth = 90
vp_wait = 210
vp_dead = 34
vp_genesis = 280
type_icon = M
pal_explode_slot = 1
pal_explode_mag0 = 0
pal_explode_mag1 = 0.75
pal_explode_time = 120
weapon = 16
gun_angle = 0.3
mgun = 49
gun_power = 4000
fire_x = 4
fire_y = -24
fire_z = 10
dest_fx = megadeth_42_0_-20_0
dest_fx = megadeth_46_-20_0_20
dest_fx = megadeth_46_20_0_20
dest_fx = megadeth_46_0_0_0
dest_fx = megadeth_46_-20_0_-20
dest_fx = megadeth_81_-20_-20_-20
dest_fx = megadeth_86_+20_-20_-20
dest_fx = megadeth_43_25_-50_0
job_fightrobo = 2
job_fightflyer = 6 ; 4
job_fighthelicopter = 7 ; 5
job_fighttank = 3 ; 4
job_conquer = 5
job_reconnoitre = 2
end